Thank. SHIP MODIFIER: applies to all ships build at this spaceport. I have Fleet Supremacy edict turned on already There is a corvette being built at Fiiris Station, this station has a Fleet Academy, expected result is that it should have. Even if they can field a bigger fleet, doesn't mean they can replace it, wear it dowk and you might win. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. I want the replacements for those lost. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. Yea my 5. After some time, the Star Hold is finally destroyed. ago. 槽 0=fallen_empire_weapon 1=synchronized_defenses 2=crew_quarters 3=engineering_bay 4=solar_panel_network 5=fleet_academy 6=battleship_assembly_yards } } prevent_anomaly=yes #阻止在该星球发现异常 orbital_deposit_tile=844437815033857. Report. This may not seem like much, but Starbase upkeep is huge - a titan assembly 6-shipyard citadel with a fleet academy has a monthly upkeep of 23 energy credits alone, and a 6-anchorage star fortress with an NLO is 12. 1a) By having lots of territory with a ton of mineral/energy resources in them. Ships are classified into civilian and military vessels,. No other mods are required to use the. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. When I finally got FTL inhibitors, I tried to kit out my strategic citadels bordering enemy systems. I will have about 20 corvettes and 10 destroyers as my main fleet. Posted by u/LOST_TALE - 5 votes and 5 commentsCreate a Ship type with no weapons/shields ect, then ‘upgrade’ your fleets to that design. Equivalent: has 50-200% of your score in that area. The official. It has great. Anchorages will provide only 4 naval capacity, regardless if there is a naval logistics office or not. Also your leaders effective life span is 150-180. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. A ship is a spaceborne vessel controlled by an empire. This fleet composition assumes you are playing against the AI. At the very least it's too. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. I would like to see a fleet requisitioner. More. Badesumofu Field Marshal. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Whenever I try to build a large fleet I always run out of resources before I manage to build up. 舰队学院 Fleet Academy. Report. Overwhelming: has 400+% of your score in that area. I had a fleet with 5 destroyers as long range snipers that went to 20 double PD section destroyers just to survive the missile swarms. Your buildings should be located in certain. "Vanilla" ship sets in formation 5. how does this work? does it give ships built from the station that has the module those bonus's?The happiness effect is very powerful (even after being nerfed by Paradox). Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Do +100 Ship Starting Level bonuses from things like Fleet Academy and Fleet Supremacy stack? Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :Din the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former)Ships. Edit: Added C2 loadout test in the linked album. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. HFY Field Marshal. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. "United Fleet Shipset" in formationReximus Jan 11, 2022 @ 9:46pm. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. The rng is more significant. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. 2. Fleet academy for retired fleet admiral and the exp buff to your ships. Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. The process of developing planets is an essential one if you want to have a steadily growing economy. I am sure someone could give you a fleet composition based around them if you prefer. 2 shield regen. 6. Pops in stellaris are an abstraction, but an interstellar nation would have billions of citizens. Fleet Academy: SHIP MODIFIER: as above. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. . Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. So I decided to upload this new version and continue the update. This Mod Adds Military Faction to the Stellaris Game. Here is why, below 80% evasion (rough figure) destroyers DESTROY corvettes at equal tech levels and equal mineral costs. If you don't have positive income, build trading bases. 0 coins. now im off to spamming battleships. Stellaris Wiki Active Wikis. Shipyard starbase (usually only need 1). A 25k bastion requires 0 minerals per month. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. Housing: +1. Stellaris Real-time strategy Strategy video game Gaming. In a perfect world, make one, Galactic Builders, start Matter Decompressor while simultaneously bringing up everything else e. All starbase bonuses aren't being applied. If you are near your naval capacity and have positive income, build anchorages. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. Download. 300/210 HP, 22. ) Redesigning a Ship Class in the Ship Designer. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. . Clicking the button to reinforce the fleet sets a build order at the closest shipyard. I'd like an option to set where a fleet reinforces from. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This is done by moving one or more fleets to orbit the target planet. Stellaris > General Discussions > Topic Details. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. You get refunded the alloys for the ship components removed, and can quickly restore them if need. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. . If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Not lost cruiser, since it can't be put into a fleet. Here are our Stellaris tips to help you out. In my case, the FE had 2 fleets. ago. All starbase bonuses aren't being applied. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. When ordering the. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. I then go to the fleet manager and build out the rest of the ships to be the escorts. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Shipyard starbase (usually only need 1). Cruisers crush destroyers incredibly efficiently as well. Not a vassal or ally fleet, the fleet belongs to the AI. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". Stellaris - Ship experience modifiers and starting ship experience not working (2. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Report. Missile Cruiser the long-range missile cruiser is a very solid mid-game option. 17. Then the rest of your fleets are battleships and titans with only your long range weaponry. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. 106300 (100 000 Hull Points 5400 Armor 900 Shield) or 1,913 Zeta Tons of TNT in resistance (the energy required to blow up this ship is almost 2x the energy to blow up Mars) Damage: 23,4-58,7. Stellaris Infinite Legacy is the first of Academy Games’ series of Infinite Legacy titles. It allows players in a federation to build higher tech ships using some of their donated naval capacity, effectively making the entire federation stronger then otherwise possible. ARMY DESIGNER. I started playing Stellaris after years of EU4. 018. Winning battles across the stars is about adapting to the enemy's. The fleet academy thing was because of multiple build locations late game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. While a Protectorate, their Overlord gets a slight bonus to Influence. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. Dynamic Leaders Patch. Upload Attachment File(s) attached Bug with. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. One of my fleets would get into a combat with one of their fleets, they would start to win, and then my fleet would retreat (1 time automatically, 1 time I manually did this). By Haider Khan 2023-06-07 2023-06-08 Share ShareStellaris Wiki Active Wikis. This page was last edited on 3 June 2018, at 14:56. jmac111286 • 4 yr. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. Is the bonus empire wide? Or is it only for Ships built. If their powers are different from each other afterwards then it works. 200+ fleet cap (Max) = . 1 Corvette Bombing the world will deal 0. However, when I tested 26 fleets of only a single corvette each, the fps went down to 26 from a constant 60. Why pressing Q, at times zoom you in to the planet level/fleet level in a grand strategy game. The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. Paradox Forum. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. What does it mean exactly? I thought the pilots were the ones who receives XP and level up, not the. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. This page was last edited on 3 June 2018, at 14:56. Rightclick on Star -> build Megastructure. Mar 31, 2020; Add bookmark #10So, can I safely assume there's still no way to prevent your fleets from charging all the way into a system with enemies present aside from just not having short-range ships in a fleet? A typical engagement is basically : -Fleet enters system- -I order fleet to move into range of nearest enemies, usually trying to be tactical and kite them if. however, there currently is a GIGANTIC problem with experience, and that is that everything is lost when you. There's also a return button on top of the fleet menu. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. you need to fully upgrade your shipyard for it to be able to make titans. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. Question. In the current patch, a fleet will start jumping from one system to another as soon as the first ship of the fleet reaches the jump point. If corvette spamming, you only need 1-3. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. By late game, you'll probably just want battleships and titans. The experience system certainly could do with improvements. and then I stop and wait until I get the Fleet. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). Specialist pop output and reduced upkeep is really good, but no pop. Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. I don't even know why Stellaris bothers with armies and invasion mechanic. Join. 1 with hangar picket (VS rocket/hangar) 1 with only missiles swarmer missiles. Nor has the tedious nature of space combat in stellaris. This includes having shipyards queued and built. So you need a : a planetary shield generator : to reduce the effects of bombardment. ago. Most should still apply even if you don't. ago. There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. Stellaris has an active defense concept. Let's you play a Fleet Based Empire. Ichigogo366. The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. Blorg Friends. 17 Battleships here. It is better to have multiple fleets than one death stack. Several tested scopes do not work. 5 items. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Subscribe. 3 first fleets include 6 titans each. Most warfare is settled through space combat. #7. paradoxwikis. 2. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. research fleet cap. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. In a normal game, fleet power gives you 3 things; Safety: AI is less likely to attack you,In this video I will be testing various ship types and different weapon combinations to see what the most effective weapon is and ship design, The most cost. that lesson is that they suck. In general the trait is meh, but everything that comes. Then allow yourself to edit the underlying template from a different editor. . Fleet Academy Spaceport Module. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. You can. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris treats multi-fleet actions as completely independent, even if two fleets have identical orders and position. Larger fleets deal more damage, up to. Ordering them properly visually in the outliner / fleet manager would be such an improvment. 1A Game for Lisan: Belgium EU4 1. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. 3. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. What about the stars east or south-south-west of your current position, within your travel range?My rule of thumb is +500/ month for two megas and build my fleet. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. The ship_starting_experience_add modifier does not work in specific cases. hanuman. Stellaris - Starbase Building "Fleet Academy" doesnt work like the new "Naval Logistic Office" Thread starter Jack Cyber; Start date Sep 15, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. how does this work? does it give ships built from the station that has the module those bonus's?Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. A disruptor fleet will chew through almost anything. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. fleet during war and less macro to do, Put some of that feudal society on top of it. Showing 1 - 7 of 7 comments. you just have 1-2 dedicated shipyard starbases and build one academy with maybe a titan module. 369K subscribers in the Stellaris community. ago. nope. Some event ships can be merged, like the gas cruiser or automated dreadnaught. ). Feb 14, 2021; Add bookmarkShips are produced in spaceport with Fleet Academy. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. Add 2~8 T2 midrange spread out weapons. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. This mod should always be located towards the bottom of your mod load order. New comments cannot be posted and votes cannot be cast. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. You don't immediately get forced into a white peace upon reaching 100% war exhaustion. Every spaceport had a fleet academy. #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. 0 # 3. Forum list Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. It will centre you on the fleet flying happily next to some worm forsaken Class M star, you zoom out, to end up in the same place you have started. XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. The fleet was mercenary rented and is in the "Biham" system in the attached save. 9. 3 Army damage a day. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. Wherever it goes, the rest will follow; if the. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ok, now scroll down a bit, look at this bit inside the modifier field. Expand Your Fleet. As you maybe have already thought, the ideal type of Corvette is a Torpedo-Corvette. 4=105% My corvettes are fucking intangible. A sacrificial fleet that's big enough to get in a few kills will give you a big step up in tech. with the origin is amazing. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. Between 1/2 and 2x your score. Reply. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. About that mod > That mod is especially for people who prefers to play as “turtle” without being dominated by the other AI empires building fleets very quickly. 1. The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". Each extends by one additional jump. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. Juggernaut Shipyard/Mega Shipyard. maybe bombers aren't the best weapon against the Contingency. Is the bonus empire wide? Or is it only for Ships built at spaceports w/the attachment installed? If it is empire wide does it stack? The game gave no indication on how this works. 200+ fleet cap (Max) = . You can leave the ship auto builder on and t. This gateway connects to all my shipyards and a few other systems. This gateway connects to all my shipyards and a few other systems. Upon being selected to govern they are legally obligated to "retire" from military service. Now click the "reinforce fleet" button. 015 damage per day to a single army… practically speaking: nothing. go to Stellariscommoncomponent_templates Open the file 00_utilities_auras. There are over a hundred iconic ships to collect. Last edited on 3 June 2018, at 14:56. 20 fleet cap (earliest fleet cap) = 0. That 19 is the command value if the fleet was full. txt Hit control-f and search for "SHIP_AURA_SUBSPACE_SNARE". 9. 3. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. The 3 ship system would be extremely easy to implement. 3 first fleets include 6 titans each. #2. - These planets are focused into Energy/Mineral and only this. 70 Badges. 8 Fleets. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. Reply. The extra inhibitors are backups. Fleet academy +5 flat cautious admiral +20% precog computers +20% (60+5+5+5)*1. Blarg_III • 4 yr. You have a pool of available divisions based on what you have queued. A normal game is "over" after 300 years latest. 存档修改是( Stellaris )中修改的一个重要环节,可以拯救连. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. Гриб Чайный Sep 13 @ 8:29am. Which was different to both Stellaris and Sins again - though more similar to Stellaris. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. . You have 8 command value of ships assigned to the template but currently in the fleet. Example #1 - The edict Fleet Supremacy which gives +100 experience does not actually work. This means that there's a 67% chance of the shot connecting and doing damage. War in stellaris is fought by your fleets which are made up of ships which are made up of individual components. 6 update. I think the fleet power in diplomatic weight, intra-empire comparison is just the sum of the fleet power of your navy. Anyone else having trouble with jump drives. Tell fleet B to travel to another system. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. Fleet academy, crew quarters, shipyard modules. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. Legacy Wikis. Fleet Supremacy: 10 +100 Ship starting experience +10% Ship build speed +10% Diplomatic weight from fleet power +10% Ship upkeep Doctrine: Space Combat technology Our navy is the best means to project power. Fully anchorages, and the naval logistic building. I am attaching a save file below to save time. 2 times greater than that of the opponent's. • 4 yr. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. 3. Make an "empty" ship design and upgrade the fleet to that. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have to choose between using the Mega Starbase or your ordinary ones. I thought more fleet power = higher chance of winning, but not when 70% of your fleet consists of corvettes. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. But Fleet Power is a total. Without mods, bastions are only useful for piracy suppression past the mid game. As for how the AI reacts based on Fleet Power, it will only go on the offensive during a war when the sum of all their fleets' Fleet Power is 1. - Naval capacity is supposed to be the maximum number of ships you may build. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. The ratio is 7 to 3 not 10 to 3. If it's 86 then your fleet is at full strength, 110 is the maximum it can be. It's because of the Fleet Academy. Dec 1, 2016 4. A spaceport can build ships for different fleets and they automatically go to their own home systems. You need to always be prepared for war and constantly increase the limit of your fleet. That one is of course more powerful than the vanilla one from Stellaris so if you are. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Engineering Bay and Crew Quarters, though I forget which does which.